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World Cyber Games Means
1. a global tournament in which sport is conducted within the medium of cyberspace, also known as e-sports.
2. a rapidly growing international olympics in which nearly one million players complete against one another for the title of world champion in separate events.
3. a gaming industry conference drawing industry leaders and technology experts as speakers and
attendees to share ideas about the present and future of e-sports and their cultural relevance to society.
4. a worldwide youth festival inaugurated in 2000 and held annually.
5. the only single e-sports event organizing competition from six continents.
6. the largest cyber-gaming event serving what is becoming the largest sports market in the world.
AMERICA(10)
Brazil
Canada
Colombia
Ecuador
Guatemala
Mexico
Panama
Peru
USA
Venezuela
WESTERN EUROPE(17)
Austria
Belgium
Denmark
Finland
France
Germany
Greece
Ireland
Italy
Luxembourg
Netherlands
Norway
Portugal
Spain
Sweden
Switzerland
UK
EASTERN EUROPE(23)
Armenia
Azerbaijan
Belarus
Bulgaria
Croatia
Czech Rep.
Estonia
Georgia
Hungary
Kazakhstan
Latvia
Lithuania
Macedonia
Moldova
Montenegro
Poland
Romania
Russia
Serbia
Slovakia
Turkmenistan
Ukraine
Uzbekistan
MIDDLE EAST & AFRICA(4)
Egypt
Iran
Saudi Arabia
Turkey Asia Pacific(16)
Australia
Bangladesh
China
Chinese Taipei
Hong Kong
India
Indonesia
Japan
Korea
Malaysia
New Zealand
Pakistan
Philippines Singapore Thailand
Vietnam 
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"Today, computers are the most powerful communications tools which help to interconnect people. In this sense, the first World Cyber Games are a great success as it interconnects gamers of the world through computers"
- Stuar Moulder, General Manager of Microsoft's Game Division
"Cyber games are a business with high added value, based on knowledge and cultural creativity. It also serves as a link that interconnects young people of the world"
- Kim Dae-jung, 98~03 President of South Korea.
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Rapidly growing participation in the World Cyber Games corroborates considerable size of underserved market.
In near term, growth is expected to limited primarily by capacity to serve market
More Countries And Games Titles are added every year in order to handle the growing trend of gaming all over the world